Only the Gallic, Germanic and Roman cultures have any real power in the game, so you’ll almost always be fighting as or against one of these cultural groups. This is where the lack of factions takes a turn for the worse while the base game has a huge number of cultures, unit types and factions, Caesar in Gaul is severely lacking in comparison. The issue with Caesar in Gaul, however, is that after playing a bunch of battles they’ll all start to feel a bit similar. They do tend to be a little on the easy side, even on the harder difficulties, but they’re great fun to begin with. They’re still the highlight of the game, with epic and cinematic military clashes unmatched in the genre. Ending a turn takes a matter of seconds and restores the swifter gameplay of every other Total War game.Īs mentioned, you’ll probably end up fighting a lot more battles in this DLC. Thankfully, the one element that the smaller map has removed is the huge number of factions that plagued the base game. This eliminates the issues Rome II had with large distances between cities, there’s less time spent marching your armies from place to place and therefore a much heavier focus on battles. The rearranged location is a lot tighter than the Euro-Asian map, with almost as many settlements jammed within this small area as there were in the usual land mass. The Averni have a strong central start position, so will likely be the launch point for many players. Playing as one of the tribal factions is probably the best place to start, especially if you’ve yet to play as them in the vanilla game. As with any Total War game, the playing experience actually varies quite substantially depending on your choice of faction. Along with Rome, the Averni Gauls and the Germanic Suebi, the Nervii are now playable, although ultimately very similar to the other gallic factions. The player is given the choice of four factions to play, only one of which is a new addition to the playable ranks. As the title suggests, the expansion focuses on Julius Caesar’s conquest of Gaul shortly before the turn of the millenium, which means a map zoomed in on modern France, Belgium, Northern Italy and southern Britain. Caesar in Gaul presents a more focused campaign than the huge map featured in the base game. With that out of the way, let’s focus on the DLC. This, by the way, coming from one of CA’s biggest fans. Add on to this the appalling optimisation that left PC gamers with even the most technically capable machines suffering from crippling framerate drops, and you’ve got a bit of a mess. The horrendously long wait between turns in the campaign is one key issue, so too is the dreadful AI during siege battles. There’s an imbalance, pure and simple, within the core of the game, making it the slowest and most repetitive Total War game ever. The fundamental issues with the vanilla game hinder this expansion from the start, add on to this a lack of new content and you’ve got one of the Creative Assembly's most disappointing products since Stormrise.Ī critical way to start a review, I know, but playing Caesar in Gaul simply furthered the disappointment I’d felt towards Rome II since release. Don’t get me wrong, Total War: Rome II isn’t a bad game, but there are some serious gameplay problems, not to mention the host of bugs and issues that plagued.no, still plague the game to this date. That’s right, although the release of this sizeable DLC pack - and the large patch coinciding with it - may be heralded as the ‘great fix’ for the undeniably broken base game, Caesar in Gaul does very little to improve upon the failings of Rome II. The first expansion for Total War: Rome II follows an unusual motto if it’s broken, don’t fix it. Reviews // 19th Jan 2014 - 10 years ago // By Ryan Davies Total War: Rome II - Caesar in Gaul Review
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